So my computer is up and running, which has taken me almost a year. So, now its time to think and talk a bit about my first really big d20 project...Crown.
The idea started out when my rpg group started playing d20. We wanted to create a whole city, which would be a world in itself, with enough opportunities for adventure to last a lifetime. The wards would be small kingdoms ruled by the different races, and thus we created the great city called Kalidor. There was another city underneath called Xarnakon ruled by the Cloaked Man and in between, the dwarves had build a great city of their own, when they was forced to flee the Black Mountains. For two years, this city was our home and in many ways it still is, though we have left it to explore the mighty Lost Lands, just outside the gates.
Then, one day I read that Monte Cook had begun creating a mighty city called Ptolus, which would become the world's greatest city. His idea was not unlike ours, and so I found myself forced to create Kalidor anew,but this time I named it Crown. I was going to take up the gauntlet that Mr. Cook had placed in front of me, showing that I too had a right to cool ideas! Let it be said here, that Crown looks nothing like Ptolus and that the city is all our own making, of course!
So how did Crown get its name?
Well, in those first days I tried to write a lot of different ideas to publishers, hoping that someone would say "hey! great idea!". One of those ideas was for Goodman Games, and their Dungeon Crawl line. It was a crawl set in a strange labyrinth underneath a mighty city called Crown, where the Queen would challenge her champions to go into that dark place and prove to her that they could face the challenges and survive. Sad to say, it was not accepted, as they already had something "like that under development"! Hmm... well, couldn't I just take the city idea and make it into a game on its own?
The first idea was to make short pdfs of up to 30 pages, detailing different topics in Crown, like "People of Crown", "Magic of Crown", "Champions of Crown", "Evil in Crown" etc. Each of these would help build the city, making it a grand place to go adventuring. I started out, but was then told by a good man named Tom Ryan (of LichHaven Games) that this could be a great city setting. I thought about it and then began writing it in more details, starting with the unique races; oltreggans, lumilons, ethereans and saruulans. I good friend of mine named Peter then teamed up with me in giving this city life and now we are almost there.
So, the basic idea of Crown is that you don't really need to leave the city to find adventure. Here are great earth-shattering events, strong enemies and strange monsters. The streets are never boring and there is always something new to see and react to. Sure, you can leave the city by one of the gates, or by boat (perhaps even by one of the flying mageships!), but if we have done this right...you wouldn't want to!